Battle Of Eternity
  • Battle Of Eternity
    • 📖Intro
    • ⚔️Story
      • 🌬️Artemis
      • ⛺Artemis Camps
    • 💰Treasures
      • 📌Notes
  • 📘Knowledge Base
    • Market Building
    • Camp Building and War Mechanics
    • Camp Building
    • Camp Building, Attack Restrictions, and Treasury Rewards
    • Barracks, Troop Training
    • Academy, Buildings, and City Management
    • City Protection in the Game
    • Ranking System
    • Messages Menu
    • User Profile System
  • 🏛️Buildings
    • Town Hall
    • Castle
    • Academy
      • Research
      • Defense
      • Attack
    • Mansion
      • Kings
    • Treasury
      • Treasures
      • Transfer Treasure
      • Treasure Movement
    • Alliance
      • Profile
      • Alliance Members
      • Manage Alliance
      • Alliance Diplomacy
      • Alliance Report
      • Alliance Awards
    • Bakery
    • Army Camp
      • Army Forces
      • Send Troops
      • War Simulator
      • Troops Movement
      • Frequent Targets
    • Workshop
    • Cavalry Stable
    • Barracks
    • Shop
    • Quarry
    • Iron Mine
    • Woodcutter
    • Farm
    • Wall
    • Air Defense
    • Elixir Mine
    • Storehouse
  • 🧙‍♂️Troops
    • Infantry
    • Swordsman
    • Maceman
    • Balloon
    • Spy
    • Archer
    • Light Cavalry
    • Knights
    • Counsellor
    • Battering Ram
    • Heavy Catapult
    • Skilled Forces
      • Increased Production by Sending Skilled Forces to Conquered Mines
  • 🖼️NFTs & Rewards
    • NFT Resource
    • NFT King
    • NFT Skin
    • Claim
  • 🏁Milestones
    • Alpha Development
    • Beta Development
    • Launch Day
    • Post-Launch
    • Pitch Deck
  • ❗Rules
    • Terms and conditions
  • 📲Social Media
    • Website
    • Twitter
    • Discord
    • Telegram
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  1. Knowledge Base

User Profile System

The User Profile System in the game gives you two profiles: a private profile for managing your account settings and a public profile for showcasing your stats to other players. These profiles let you customize your identity, view achievements, and interact with others through messaging. This guide explains how both profiles work, how to navigate their features, and the new updates to ensure you make the most of your in-game presence.

Private Profile (Account Settings)

The private profile is your personal hub for managing account details, rewards, and settings. It’s accessible from the top-left corner of the game’s main screen.

Features:

  • Profile Picture: Click the profile picture to open a menu for changing it. Select from available options to update your avatar.

  • Username: Click the pencil icon next to your username to open the name change menu. Changing your username costs 1,000 Gems.

  • Bio: Edit your bio text to display in your public profile. Updating the bio triggers: “Bio changed.”

  • Name Change Confirmation: After changing your username, you’ll see: “Name changed.”

  • Rewards: View and claim your account-related rewards (e.g., login bonuses, event prizes).

  • Logout Button: Logout button allows you to exit the game safely.

Sound Settings:

Two sound types are included (as shared in the group, not specified here):

  • Game Screen Sound: Background audio for the game.

  • Click Sound: Audio for button interactions.

  • Mobile push notification sounds for messages are not implemented yet.

Public Profile (Player Stats)

The public profile displays your stats and achievements, visible to all players.

Layout:

Left Side:

  • Username

  • Profile Picture.

  • Number of Cities.

  • Total Population.

  • Alliance Name (if applicable).

Right Side:

  • Bio: Displays the text set in your private profile.

  • Medals: Shows your earned medals

  • City Table: Lists your cities with their stats (e.g., population, coordinates).

  • Message Button: Opens a messaging menu (labeled “Massage”, updated per request) for sending personal messages.

Messaging:

  • Clicking the Massage button opens a small messaging menu.

  • The username field is auto-filled with the profile owner’s name.

  • Two additional fields (e.g., subject, message) are filled by the sender.

  • Clicking Send

  • This message also appears when sending messages via the Messages Menu’s Write page (Page 1, see Messages guide).

Additional Mechanics

These mechanics tie the new buildings to broader gameplay systems:

Consumer Units (see Barracks guide):

  • Each troop has a consumer unit value (e.g., Spearman: 1, Balloon: 20), adding to the city’s Wheat consumption when trained.

  • Protect Attacks: Sending protectors to another city (yours or another player’s) transfers their consumer units to the destination city, reducing your Wheat consumption and increasing theirs. Returning protectors reverses this.

  • Troop Losses: Killed troops reduce their consumer units from the city’s Wheat consumption.

Population:

  • Calculated based on building upgrades and workers assigned to buildings.

  • Each worker equals 1 consumer unit (adds to Wheat consumption).

  • Total population across all your cities is displayed in the Private Profile (top-left, above the crown icon, see Profile guide).

Civilization:

  • Each building contributes a civilization value, increasing with upgrades.

  • At the end of each day (based on UTC), the total civilization value of your buildings is added to your civilization score.

  • Your civilization score is displayed in the Private Profile (top-left, next to the profile picture and crown icon).

Starting Buildings:

  • After signup and initial login, every new city starts with five buildings: Town Hall, Farm, Quarry, Forge, Lumber camp.

  • These provide basic resource production and city management until you build additional structures (e.g., Storage, Academy).

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Last updated 12 days ago

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