Treasury, Rewards, and Artemis Camps

The Treasury Building is where you store and manage your hard-earned rewards, while Artemis Camps offer exciting opportunities to claim valuable prizes by defeating enemies. Here’s everything you need to know about these systems and how to make the most of them!

The Treasury Building

The Treasury is a special building in each of your cities where you store rewards earned from Artemis Camps or other players. Here’s how it works:

  • Storage Capacity

Each city has one Treasury with a single storage slot by default.

Upgrade the Treasury to Level 10 to unlock a second storage slot (Warehouse 1).

Upgrade to Level 20 to unlock a third slot (Warehouse 2).

  • Reward Storage

Rewards are stored in the Treasury’s warehouse slots.

After a reward is archived, it can be moved to your Claim section in your profile for currency rewards (e.g., Silver Stone, Chest).

To free up a warehouse slot, you can delete an archived reward for 200 Gems. A confirmation prompt will appear

  • Treasury Menu

Menu 2 (Rewards Overview)

  • Displays a table of rewards captured across the game, showing:

Player Name: The player who captured the reward (click to view their public profile).

Alliance Name: The player’s alliance (click to view the alliance’s public profile).

Reward Type: The type of reward (e.g., Legendary Stone, Golden Stone).

Status: Either Active (green) or Archived (red).

The table lists the 100 most recent events, with the newest at the top.

Menu 3 (Reward Transfer)

  • Allows transferring Legendary Stone or Golden Stone to another of your cities.

  • Select the reward, enter the destination city’s name, and click Send.

  • Transfers are instant, but if the destination city’s Treasury is full, you’ll receive an error: “Treasury is full.”

Players with less than 120 days of activity cannot receive Legendary or Golden Stones. If attempted, an error appears.

Artemis Camps

Artemis Camps are special locations on the map where you can battle to claim valuable rewards. These camps spawn randomly and contain different types of rewards, each guarded by Artemis troops.

How to Attack

  • Click an Artemis Camp on the map to reveal an Attack button. Only two attack types are available: Spy and Battle. Loot and Protect attacks are disabled and will show an error if attempted.

  • Attacks have a travel time (to and from the camp). Rewards are added to your Treasury only after your troops return to your city.

  • If a camp’s reward isn’t claimed within 14 days, the camp disappears from the map.

  • After capturing a reward, the camp is removed from the map.

Reward Types and Spawn Frequency

  • Legendary Stone: Spawns every 3 months (1 camp). After archiving, adds X currency to your Claim section.

  • Golden Stone: Spawns every 7 days (5 camps). After archiving, adds X currency.

  • Silver Stone: Spawns every 4 days (10 camps). After archiving, adds X currency (directly to Claim section upon entering Treasury).

  • Chest: Spawns every 2 days (10 camps). After archiving, adds X currency (directly to Claim section).

  • 600 Gem Pack: Spawns every 3 days (15 camps). Adds 600 Gems directly to your balance (not stored in Treasury).

  • 300 Gem Pack: Spawns every 2 days (20 camps). Adds 300 Gems directly to your balance.

  • 150 Gem Pack: Spawns every day (30 camps). Adds 150 Gems directly to your balance.

  • 50 Gem Pack: Spawns every 12 hours (50 camps). Adds 50 Gems directly to your balance.

Artemis Camp Defenders

Camps are guarded by six types of Artemis troops: Infantry, Swordsman, Maceman, Spy, Archer, and Knights, with defensive strength equivalent to Level 20 player troops.

Troop counts vary by reward type:

  • Legendary Stone: 5x the total troops of the top 10 players in the ranking menu.

  • Golden Stone: 1/4 the total troops of the top 10 players.

  • Silver Stone: Infantry: 8,550, Swordsman: 4,250, Maceman: 3,560, Spy: 895, Archer: 2,250, Knights: 950.

  • Chest: Infantry: 6,150, Swordsman: 2,100, Maceman: 1,560, Spy: 650, Archer: 790, Knights: 590.

  • 600 Gem Pack: Infantry: 4,500, Swordsman: 1,500, Maceman: 2,160, Spy: 480, Archer: 625, Knights: 475.

  • 300 Gem Pack: Infantry: 2,500, Swordsman: 1,000, Maceman: 1,160, Spy: 280, Archer: 225, Knights: 175.

  • 150 Gem Pack: Infantry: 3,000, Swordsman: 800, Maceman: 900, Spy: 160, Archer: 355, Knights: 75.

  • 50 Gem Pack: Infantry: 1,000, Swordsman: 500, Maceman: 360, Spy: 80, Archer: 215, Knights: 55.

Troops in camps regenerate 10% of their forces every 6 hours if not fully defeated.

Claiming Legendary and Golden Stones

Capturing Legendary or Golden Stones from Artemis Camps or other players has specific requirements:

From Artemis Camps

Requirements

  • Have at least 1 King and 7 Advisors in your attacking army.

  • At least 1 King and 7 Advisors must survive the battle.

  • Defeat all enemy troops in the camp.

  • Your attacking city’s Treasury must have at least one empty slot.

  • Players with less than 120 days of activity cannot claim these rewards. If attempted, the reward is not added to the Treasury and moves to another camp at different coordinates.

Process

  • After defeating the camp, the reward is added to your Treasury upon your troops’ return.

  • If the Treasury has no empty slots, the reward is destroyed.

From Other Players

Requirements

  • Have at least 1 King in your attacking army, and at least 1 King must survive.

  • Defeat all defending troops in the target city.

  • Your attacking city’s Treasury must have at least one empty slot.

  • Players with less than 120 days of activity cannot receive these rewards via transfer or looting. A transfer attempt will show: “Player less than 120 days.”

Process

  • The reward is added to your Treasury after your troops return.

  • If the Treasury is full, the reward is destroyed.

Archiving Requirements

  • Golden Stone: Must be held in your Treasury for 7 days. A timer displays the remaining time. If transferred to another city (even your own), the timer resets to 7 days. After 7 days, X currency is added to your Claim section.

Legendary Stone: Must be held for 3 days. If transferred, the timer resets to 3 days. After 3 days, X currency is added to your Claim section.

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